![]() The ActorDelta now also contains a special type of collection, the EmbeddedCollectionDelta with bespoke logic to copy only those embedded children from the base Actor that are modified by the token Actor, significantly improving on the old behavior where the entire collection would be copied if any change was made. Tokens now contain an internal ActorDelta child that behaves as a full embedded Document and can be updated in isolation. The work on synthetic token Actors in this release builds on the foundation that was laid in the previous release. Our non-developer users on the other hand can look forward to performance improvements thanks to a new culling system and general improvements to the efficiency of some common rendering methods. Developers get access to PointSource's elevation levels, improved depth mapping precision, a brand new asset loader courtesy of PIXI's latest version, and the ability to override things like the background, foreground, and fogOverlay of a Scene during initialization. Performance improvements are always on the menu and Atropos and SecretFire have cooked up a number of great improvements for developers and users. Update Highlights Tuning the Canvas for Higher Performance It is not intended to use these releases for a live game. While the features and improvements of these updates may be close to a level of stability intended for public testing, they are likely to still include some bugs and incompatibilities which may frustrate you. WARNING: Updates on the Development channel are intended for testing and feedback from the development community. If you are a Module or System developer, now is the time to begin testing your packages in Version 11 in order to provide us with feedback and request any API changes that would make your lives easier. Our focus during the API Development phase involves further refining prototype features and solidifying the API based on feedback from users in our Developer community. Our previous Prototype 2 release concluded the Prototype phase of our development cycle. I Accept I Do Not Accept Release 11.294 Version 11 Development MaFoundry Virtual Tabletop - Version 11 - Development 1 Release Notes Welcome to the Foundry Virtual Tabletop V11 Development 1 update notes.īe certain to carefully back up any critical user data before installing this update. Please confirm your understanding and acceptance of these policies to proceed. To use the website you must agree to our Privacy Policy and Terms of Service. The Foundry Virtual Tabletop website uses cookies to store and identify your user session. Certain website features will be disabled or will not work as expected unless JavaScript is enabled. Your web browser has JavaScript disabled which is required in order to properly use the website. ![]()
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